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What Angles makes

Angles · New camera angle

Same moment, new angle

Drag the camera to a new viewpoint and get the same subject and scene, seen from there.

Add your own photo or start from an example. The price in Gems shows before you generate.

Before and after

See what Angles does

undefined Drag the handle to compare the original with the result.

Try it on your own
Original
New angle

Mage examples

Made with Angles

Real runs of Angles. Open one in the app, swap in your own photo, and generate.

How it works

How to use Angles

Drag the camera to a new viewpoint and get the same subject and scene, seen from there.

  1. Add an image

    Upload a JPEG or PNG up to 30 MB, drop it on the page, or pick one of your creations.

  2. Move the camera

    Hold and drag to set the angle: high or low, from the front, a three-quarter view, the side, or behind.

  3. Change the angle

    Pick a model if you like; the price in Gems shows on the Change Angle button. The result lands in History, ready to download, save, share, or remix.

What you need

  • An image to view from a new angle

For the best result

  • Small moves, such as a three-quarter view, keep the most detail from the original.
  • Clear images with one main subject give the most consistent results.
  • Run several angles of one image to build a set for a character or a product.

Ideas

What people make with Angles

  • Character turnarounds

    See a character from the side or from behind.

  • Product views

    Show a product from more than one angle.

  • Storyboards

    Get a reverse or overhead shot of the same moment.

The basics

See the same moment from another camera

A picture is taken from one viewpoint. Angles gives you another. Add an image, drag the camera to a new position, and it makes the scene again as if a second camera had stood there at the same moment: the same subject, pose, clothes, light, and setting, seen from the side, from above, from below, or from behind.

The camera moves in steps of 45 degrees, in two directions. Around the subject, it goes from the front to a three-quarter view, the side profile, and behind. Up and down, it goes from eye level to high and low angles, and to straight overhead or straight below. Combine the two for views such as a high three-quarter shot or a low side view.

The parts of the scene the original never showed have to be imagined, so the result is a new image rather than a measured 3D view. Small moves keep the most from the original; big ones, such as turning to the back, show more that the model had to invent.

Tips and techniques

Camera angles and what they say

Camera height changes how a subject feels. Eye level is neutral and natural. A high angle looks down on the subject and makes them seem smaller or calmer. A low angle looks up and makes them seem taller, stronger, or more imposing. Straight overhead shows layout and pattern, which suits food, desks, and flat lays.

Turning around the subject changes what the viewer learns. A three-quarter view shows the face and the shape of the body together and flatters most portraits. A side profile shows silhouette and posture. A view from behind shows where the subject is looking and what they are walking into.

  • Low angle: power and scale.
  • High angle: calm, small, or an overview.
  • Three-quarter: the most flattering view for most portraits.

Tips and techniques

Choosing the image

Images with one clear subject and a readable setting give the most convincing new angles. The model has more to go on when the subject is fully in frame and in focus; a very tight crop leaves little of the scene to carry into the new view.

What the original shows matters most. Turning a portrait to the side keeps the face consistent, while turning it to the back depends on what the model can infer about the hair and clothes from the front.

Tips and techniques

Character turnarounds, products, and storyboards

For characters, run Angles a few times to get side and back views of the same pose. For a full reference in one image, a character sheet lays out the face, front, side, and back views together.

For products, show one item from the front, a three-quarter view, and above, so a listing has more than one view. The AI product photo generator makes the first shot. For storyboards, get the reverse shot or the overhead of a frame you already like, so the cut reads as one place; see the AI storyboard generator.

Tips and techniques

Getting the best result

Move the camera one step at a time when the subject has to stay exact, and run Angles again on the result for a bigger turn. Mango 3 Turbo is the quick default; switch to Mango 3 or a Guava model from the Model menu for a final version.

To change the light for the new view, use Relight, and upscale the final image with the Image Enhancer.

Tips and techniques

What stays the same and what changes

Angles keeps what defines the moment: who or what the subject is, the pose, the clothes, the light, and the setting. What changes is everything that depends on where the camera stands: which side of the subject you see, how the background lines up behind it, and how big things look next to each other.

That last part is perspective. From a low angle, the parts of a subject nearest the camera look larger, and tall buildings lean in. From high above, people look shorter and the ground fills more of the frame. A real camera does the same, and it is part of what makes a new angle read as real.

Expect the background to change most. A wall behind the subject in a front view becomes a corner in a side view, and a view from behind shows what the subject was looking at, which the model has to imagine.

A little more clarity

Frequently asked questions

What does Angles do?
Angles regenerates an image as if a second camera had taken it from a new position. The subject's identity, pose, clothing, lighting, and setting stay as they were; only the viewpoint changes.
Which angles can I pick?
You drag the camera in steps of 45 degrees: front, three-quarter, side profile, or behind, from eye level, high, low, directly overhead, or directly below.
What can I upload?
A JPEG or PNG up to 30 MB, or any image from your creations. The resolution choices depend on the model.
Which models can I use?
Mango 3 Turbo is the default, and you can switch to Mango 3, Guava models, and several others from the Model menu.
How much does it cost?
Runs are priced in Gems. The Change Angle button shows the exact price for your model and resolution before you start.
Are my images private?
Yes. Your uploads and results stay private to your account unless you choose to post them.
Can I combine a height and a direction?
Yes. Drag the camera up or down and around the subject in the same move, for views such as a high three-quarter shot or a low side view.
Will the subject look right from behind?
The clothes, hair, and build carry over, but the back was never in the original, so the model has to imagine it. Small moves keep the most from the original.
Does Angles change the lighting?
No. The light stays as it was in the original. To change it for the new view, run Relight on the result.
Can I use Angles for product photos?
Yes. Show one product from the front, a three-quarter view, and above, so a listing or a page has more than one view of the same item.
Is the result a 3D model?
No. Angles makes a new image as seen from the camera position you pick. It is not a model you can rotate, but each view is a full image you can download and use.

Make your own with Angles

Open the app, add your photo, and see the price before you generate. Everything you make stays in your History.

Open Angles